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⁣How Sega took eight years to bring Phantasy Star Online 2 west from Dingbest's blog

Now, to finish off our series, we turn our attention to PSO2 Meseta, that came from the West two years after the release of the Dreamcast original -- and eight long years following PSO 2's release in Japan. This update is being published in lieu of a new episode to bring the 8-year-old movie engine up to date, worldwide. Details on New Genesis are light at the moment, but Sega says it will reveal more from the Tokyo Game Show timeframe after this season.

We recently spoke to Yuji Nakazawa, PSO 2's North America producer, in regards to the match long-awaited coming from the West. Polygon: Please present yourself and on your own words explain your role on the PSO two team. I've been on and off of the group. I started with Phantasy Star Universe in Japan and then also [functioned on] the launch of the North American Xbox version of PSU.

I'm the director for the U.S. release of the Xbox version in addition to the Asian launch of PSO two, that was released before the U.S. version. So I'm sort of this localization specialist. Can it be a relief now that PSO two is finally out in the West, for most of the English-speaking PSO fans who've been asking for this for years? There's a feeling of relief [since ] there was a lot of planning that went to the development; for example, Sega U.S. and Sega Japan took surveys in the fans about what they wanted in the game. However, as an online game, I believe the real challenge is in maintaining the service moving forward. In February, we had the closed beta, and there was an unusually large number of participants. We heard a lot of players say they have been waiting eight long years with this launch. So we were really happy about that.

Is this one reason that the Western servers are different from the Japanese servers? So that you could roll out the later episodes in the appropriate rate, instead of dump all the Western players on the very same servers as gamers in Asia, who've experienced all that content already? Or did it have to do with the thought of information rates?

It's a tiny bit of either. The main reason why we put it on a different server for the U.S. launch was to control the rolling out of the tales and also due to server capacity. The ease of play is just one of the selling points of the game, and the space of these servers to the gamers affects latency, so we knew we wanted to have the servers closer to our gamers in North America. And even though there are hardcore lovers [who'll play regularly and explore all of the articles ] in the North American region, there are still many who are not knowledgeable about the franchise, and we did not believe it would be fair to release eight years' worth of content at the same time. Can it have to do with all the microtransaction system and can you buy meseta on pso2 in-game purchases being quite distinct for Japan?

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