Seriously, if you put movie of NBA 2K21 side by side with
2K MT I would challenge you to spot the difference in the images. That means last year's flaws have taken over: players still seem good, but out of those superstars such as Kawhi Leonard and LeBron James there is something a little generic concerning the layouts.
Some faces have too small detail and remarkably large players such as Shaquille O'Neal (who is rostered on the"All-Time Lakers" squad readily available in the demonstration ) don't have the identical kind of massive existence they do in actual life.
Thankfully, the more time I spent with all the new shot-stick mechanic, the more NBA 2K21 began to distinguish itself. The new shot meter, which requires preparing shots rather than simply time them, is used entirely with the right analog stick. It requires a straight pull down (or upward, when pushing toward the basket) and then centering the rod inside of the sweet spot on the meter. Not only did I find that this brand new shot meter vastly more challenging, it also fixed a few of other issues I have had with NBA 2K for ages.
First of all, I never need to worry about accidentally throwing up a shot when I am attempting to make a dribble move. Pulling directly back on the analog stick and holding it there'll result in a shot, while any flicks or other faster motions will end in a rotational movement. The new shooter meter opens the right-stick for use completely for dribbling moves, which contains the ability to size-up or use escape dribbles. Everything feels a lot cleaner, and it is a nice change for a series where matters were starting to feel overly cluttered to restrain.
The shot-stick mechanic feels just like a direct answer to issues with latency online. Even though the demo doesn't feature the capability to play online games, it's easy to see a future where most online players will use the targeted shooter meter instead of the older timed meter (which is still accessible through the X or square button). Rather than attempting to guess how much latency there will be with every jump shot, it ought to be a lot more effective to pull back on the analog stick and aim the shot instead.
Still, aiming shots is certainly the harder of both options as matters currently stand. I'm excited to have a brand-new skill to learn, but it's good to have options available.
In just five games (the maximum the demo allows), it's hard to get a sense for how much things have changed. It does seem clear to me that the new aim-meter mechanic will be divisive and could potentially alter the online experience in major ways. A few smaller problems have seen some improvement, but most of the heritage gameplay issues stay present. It is clear that this is far from the franchise's largest step ahead, but the shot-stick alone is sufficient to
Buy NBA 2K21 MT open the door for tons of possibilities.